art

James Dickey on why he wrote Deliverance

From Franklin Ashley’s interview of James Dickey in “The Art of Poetry No. 20” (The Paris Review: Spring 1976, No. 65):

I wrote Deliverance as a story where under the conditions of extreme violence people find out things about themselves that they would have no other means of knowing. The late John Berryman, who was a dear friend of mine, said that it bothered him more than anything else that a man could live in this culture all his life without knowing whether he’s a coward or not. I think it’s necessary to know.

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Anthony Burgess on patriotism

From John Cullinan’s interview of Anthony Burgess in “The Art of Fiction No. 48” (The Paris Review: Spring 1973, No. 56):

I’ve voluntarily exiled myself, but not forever. Nevertheless, I can’t think of any good reason for going back to England except on a holiday. But one is, as Simone Weil said, faithful to the cuisine one was brought up on, and that probably constitutes patriotism.

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Anthony Burgess on satire

From John Cullinan’s interview of Anthony Burgess in “The Art of Fiction No. 48” (The Paris Review: Spring 1973, No. 56):

Satire is a difficult medium, ephemeral unless there’s tremendous vitality in the form itself—like Absalom and Achitophel, Tale of a Tub, Animal Farm: I mean, the work has to subsist as story or poetry even when the objects of the satire are forgotten.

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Anthony Burgess on his ideal reader

From John Cullinan’s interview of Anthony Burgess in “The Art of Fiction No. 48” (The Paris Review: Spring 1973, No. 56):

The ideal reader of my novels is a lapsed Catholic and failed musician, short-sighted, color-blind, auditorily biased, who has read the books that I have read. He should also be about my age.

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William Burroughs on the necessary changes in biology

From Conrad Knickerbocker’s interview of William S. Burroughs in “The Art of Fiction No. 36” (The Paris Review: Fall 1965, No. 35):

Science eventually will be forced to establish courts of biologic mediation, because life-forms are going to become more incompatible with the conditions of existence as man penetrates further into space. Mankind will have to undergo biologic alterations ultimately, if we are to survive at all. This will require biologic law to decide what changes to make. We will simply have to use our intelligence to plan mutations, rather than letting them occur at random. Because many such mutations—look at the saber-toothed tiger—are bound to be very poor engineering designs. The future, decidedly, yes. I think there are innumerable possibilities, literally innumerable. The hope lies in the development of nonbody experience and eventually getting away from the body itself, away from three-dimensional coordinates and concomitant animal reactions of fear and flight, which lead inevitably to tribal feuds and dissension.

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William Burroughs on the term “heavy metal” & addiction

From Conrad Knickerbocker’s interview of William S. Burroughs in “The Art of Fiction No. 36” (The Paris Review: Fall 1965, No. 35):

I felt that heavy metal was sort of the ultimate expression of addiction, that there’s something actually metallic in addiction, that the final stage reached is not so much vegetable as mineral. It’s increasingly inanimate, in any case. You see, as Dr. Benway said, I’ve now decided that junk is not green, but blue.

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William Burroughs on how he gathers material for writing

From Conrad Knickerbocker’s interview of William S. Burroughs in “The Art of Fiction No. 36” (The Paris Review: Fall 1965, No. 35):

For exercise, when I make a trip, such as from Tangier to Gibraltar, I will record this in three columns in a notebook I always take with me. One column will contain simply an account of the trip, what happened. I arrived at the air terminal, what was said by the clerks, what I overheard on the plane, what hotel I checked into. The next column presents my memories; that is, what I was thinking of at the time, the memories that were activated by my encounters; and the third column, which I call my reading column, gives quotations from any book that I take with me. I have practically a whole novel alone on my trips to Gibraltar.

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Woody Allen on what he’s interested in focusing on in his art

From Michiko Kakutani’s interview of Woody Allen in “The Art of Humor No. 1” (The Paris Review: Fall 1995, No. 136):

The same things come up time after time. They’re the things that are on my mind, and one is always feeling for new ways to express them. It’s hard to think of going out and saying, Gee, I have to find something new to express. What sort of things recur? For me, certainly the seductiveness of fantasy and the cruelty of reality. As a creative person, I’ve never been interested in politics or any of the solvable things. What interested me were always the unsolvable problems: the finiteness of life and the sense of meaninglessness and despair and the inability to communicate. The difficulty in falling in love and maintaining it. Those things are much more interesting to me than … I don’t know, the Voting Rights Act.

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James Ellroy on how he writes

From Nathaniel Rich’s “Interviews: James Ellroy, The Art of Fiction No. 201” (The Paris Review: Fall 2009):

I begin by sitting in the dark. I used to sleep on the living-room couch. There was a while when that was the only place I felt safe. My couch is long because I’m tall, and it needs to be high backed, so I can curl into it. I lie there and things come to me, very slowly.

[After that] I take notes: ideas, historical perspective, characters, point of view. Very quickly, much of the narrative coheres. When I have sufficient information—the key action, the love stories, the intrigue, the conclusion—I write out a synopsis in shorthand as fast as I can, for comprehension’s sake. With the new novel, Blood’s a Rover, this took me six days. It’s then, after I’ve got the prospectus, that I write the outline.

The first part of the outline is a descriptive summary of each character. Next I describe the design of the book in some detail. I state my intent at the outset. Then I go through the entire novel, outlining every chapter. The outline of Blood’s A Rover is nearly four hundred pages long. It took me eight months to write. I write in the present tense, even if the novel isn’t written in the present tense. It reads like stage directions in a screenplay. Everything I need to know is right there in front of me. It allows me to keep the whole story in my mind. I use this method for every book.

I think of the outline as a diagram, a superstructure. When you see dialogue in one of my outlines, it’s because inserting the dialogue is the most complete, expeditious way to describe a given scene.

I set a goal of outlined pages that I want to get through each day. It’s the ratio of text pages to outline pages that’s important. That proportion determines everything. Today I went through five pages of the outline. That equals about eight pages of the novel. The outline for Blood’s a Rover, which is three hundred and ninety-seven pages, is exponentially more detailed than the three-hundred-and-forty-five-page outline for The Cold Six Thousand. So the ratio of book pages to outline pages varies, depending on the density of the outline.

I need to work just as rigorously on the outline as I do on the actual writing of the text, in order to keep track of the plot and the chronology. But once I’m writing text, I can be flexible, because the outline is there. Take today: I woke up early, at five-thirty. I worked for a couple of hours, took a break for some oatmeal, shut my eyes for a moment, and went back at it. I was overcaffeinated, jittery-assed, panic-attacky. Sometimes I go until I just can’t go anymore. I flatline and need some peace.

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2 great examples of Tom Wolfe’s early New Journalism writing style

From Tom Wolfe’s “The Last American Hero Is Junior Johnson. Yes!” (Esquire: March 1965):

Ten o’clock Sunday morning in the hills of North Carolina. Cars, miles of cars, in every direction, millions of cars, pastel cars, aqua green, aqua blue, aqua beige, aqua buff, aqua dawn, aqua dusk, aqua aqua, aqua Malacca, Malacca lacquer, Cloud lavender, Assassin pink, Rake-a-cheek raspberry. Nude Strand coral, Honest Thrill orange, and Baby Fawn Lust cream-colored cars are all going to the stock-car races, and that old mothering North Carolina sun keeps exploding off the windshields. Mother dog!

Working mash wouldn’t wait for a man. It started coming to a head when it got ready to and a man had to be there to take it off, out there in the woods, in the brush, in the brambles, in the muck, in the snow. Wouldn’t it have been something if you could have just set it all up inside a good old shed with a corrugated metal roof and order those parts like you want them and not have to smuggle all that copper and all that sugar and all that everything out here in the woods and be a coppersmith and a plumber and a cooper and a carpenter and a pack horse and every other goddamned thing God ever saw in this world, all at once.

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Gerard Manley Hopkins’ “Spring and Fall”

Gerard Manley Hopkins’ “Spring and Fall” (1880)

To a young child

Margaret, are you grieving
Over Goldengrove unleaving?
Leaves, like the things of man, you
With your fresh thoughts care for, can you?
Ah! as the heart grows older
It will come to such sights colder
By and by, nor spare a sigh
Though worlds of wanwood leafmeal lie;
And yet you will weep know why.
Now no matter, child, the name:
Sorrow’s springs are the same.
Nor mouth had, no nor mind, expressed
What heart heard of, ghost guessed:
It is the blight man was born for,
It is Margaret you mourn for.

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How the Madden NFL videogame was developed

From Patrick Hruby’s “The Franchise: The inside story of how Madden NFL became a video game dynasty” (ESPN: 22 July 2010):

1982

Harvard grad and former Apple employee Trip Hawkins founds video game maker Electronic Arts, in part to create a football game; one year later, the company releases “One-on-One: Dr. J vs. Larry Bird,” the first game to feature licensed sports celebrities. Art imitates life.

1983-84

Hawkins approaches former Oakland Raiders coach and NFL television analyst John Madden to endorse a football game. Madden agrees, but insists on realistic game play with 22 on-screen players, a daunting technical challenge.

1988-90

EA releases the first Madden football game for the Apple II home computer; a subsequent Sega Genesis home console port blends the Apple II game’s realism with control pad-heavy, arcade-style action, becoming a smash hit.

madden-nfl-covers-sm.jpg

You can measure the impact of “Madden” through its sales: as many as 2 million copies in a single week, 85 million copies since the game’s inception and more than $3 billion in total revenue. You can chart the game’s ascent, shoulder to shoulder, alongside the $20 billion-a-year video game industry, which is either co-opting Hollywood (see “Tomb Raider” and “Prince of Persia”) or topping it (opening-week gross of “Call of Duty: Modern Warfare 2”: $550 million; “The Dark Knight”: $204 million).

Some of the pain was financial. Just as EA brought its first games to market in 1983, the home video game industry imploded. In a two-year span, Coleco abandoned the business, Intellivision went from 1,200 employees to five and Atari infamously dumped thousands of unsold game cartridges into a New Mexico landfill. Toy retailers bailed, concluding that video games were a Cabbage Patch-style fad. Even at EA — a hot home computer startup — continued solvency was hardly assured.

In 1988, “John Madden Football” was released for the Apple II computer and became a modest commercial success.

THE STAKES WERE HIGH for a pair of upstart game makers, with a career-making opportunity and a $100,000 development contract on the line. In early 1990, Troy Lyndon and Mike Knox of San Diego-based Park Place Productions met with Hawkins to discuss building a “Madden” game for Sega’s upcoming home video game console, the Genesis. …

Because the game that made “Madden” a phenomenon wasn’t the initial Apple II release, it was the Genesis follow-up, a surprise smash spawned by an entirely different mindset. Hawkins wanted “Madden” to play out like the NFL. Equivalent stats. Similar play charts. Real football.

In 1990, EA had a market cap of about $60 million; three years later, that number swelled to $2 billion.

In 2004, EA paid the NFL a reported $300 million-plus for five years of exclusive rights to teams and players. The deal was later extended to 2013. Just like that, competing games went kaput. The franchise stands alone, triumphant, increasingly encumbered by its outsize success.

Hawkins left EA in the early 1990s to spearhead 3D0, an ill-fated console maker that became a doomed software house. An icy rift between the company and its founder ensued.

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A fine example of bad writing: repeated details

From Keith Phipps’s “Treasure Of The Black Falcon, by John Coleman Burroughs” (The Onion AV Club: 25 March 2010):

Burroughs’ circuitous prose, which reads as if he absorbed the paid-by-the-word style of his dad’s early work, doesn’t help. Opening the book at random, I found this passage:

The air was warm, humid, sultry. Everywhere the dank, wet smell of rotting vegetation in the jungle by the river was so strong that it could almost be tasted. Except they knew that wild life was all about them and they could see the countless birds overhead, there was no sound. No breeze rustled the palm leaves, the fronds, or the tops of the giant conifers.

It’s humid, get it? And there’s no wind touching every type of vegetation Burroughs can think of. Not the palm leaves. Not the fronds. The giant conifers? No, not them either.

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Woody Allen’s atheism

From Robert E. Lauder’s interview with Woody Allen, “Whatever Works” (Commonweal: 15 April 2010):

Well, you know, you want some kind of relief from the agony and terror of human existence. Human existence is a brutal experience to me…it’s a brutal, meaningless experience—an agonizing, meaningless experience with some oases, delight, some charm and peace, but these are just small oases. Overall, it is a brutal, brutal, terrible experience, and so it’s what can you do to alleviate the agony of the human condition, the human predicament?

I’m really impotent against the overwhelming bleakness of the universe and that the only thing I can do is my little gift and do it the best I can, and that is about the best I can do, which is cold comfort.

I also feel that humor, just like Fred Astaire dance numbers or these lightweight musicals, gives you a little oasis. You are in this horrible world and for an hour and a half you duck into a dark room and it’s air-conditioned and the sun is not blinding you and you leave the terror of the universe behind and you are completely transported into an escapist situation. The women are beautiful, the men are witty and heroic, nobody has terrible problems and this is a delightful escapist thing, and you leave the theatre refreshed. It’s like drinking a cool lemonade and then after a while you get worn down again and you need it again.

there are these oases, and life is horrible, but it is not relentlessly black from wire to wire. You can sit down and hear a Mozart symphony, or you can watch the Marx Brothers, and this will give you a pleasant escape for a while. And that is about the best that you can do… I feel that one can come up with all these rationalizations and seemingly astute observations, but I think I said it well at the end of Deconstructing Harry: we all know the same truth; our lives consist of how we choose to distort it, and that’s it. Everybody knows how awful the world is and what a terrible situation it is and each person distorts it in a certain way that enables him to get through. Some people distort it with religious things. Some people distort it with sports, with money, with love, with art, and they all have their own nonsense about what makes it meaningful, and all but nothing makes it meaningful. These things definitely serve a certain function, but in the end they all fail to give life meaning and everyone goes to his grave in a meaningless way.

I feel that is true—that one can commit a crime, do unspeakable things, and get away with it. There are people who commit all sorts of crimes and get away with it, and some of them are plagued with all sorts of guilt for the rest of their lives and others aren’t. They commit terrible crimes and they have wonderful lives, wonderful, happy lives, with families and children, and they have done unspeakably terrible things. There is no justice, there is no rational structure to it. That is just the way it is, and each person figures out some way to cope…. Some people cope better than others. I was with Billy Graham once, and he said that even if it turned out in the end that there is no God and the universe is empty, he would still have had a better life than me. I understand that. If you can delude yourself by believing that there is some kind of Santa Claus out there who is going to bail you out in the end, then it will help you get through. Even if you are proven wrong in the end, you would have had a better life.

I didn’t see [Shane, from the movie Shane] as a martyred figure, a persecuted figure. I saw him as quite a heroic figure who does a job that needs to be done, a practical matter. I saw him as a practical secular character. In this world there are just some people who need killing and that is just the way it is. It sounds terrible, but there is no other way to get around that, and most of us are not up to doing it, incapable for moral reasons or physically not up to it. And Shane is a person who saw what had to be done and went out and did it. He had the skill to do it, and that’s the way I feel about the world: there are certain problems that can only be dealt with that way. As ugly a truth as that is, I do think it’s the truth about the world.

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